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Turtle, Snapping

A thick shell encases this reptile’s body, from which only its tail, its feet, and a head fitted with powerful jaws emerge.

Snapping Turtle CR 1/3

XP 135
N Tiny animal
Init –1; Senses low-light vision, scent; Perception +5

DEFENSE

AC 12, touch 11, flat-footed 12 (–1 Dex, +1 natural, +2 size)
hp
5 (1d8+1)
Fort
+3, Ref +1, Will +1

OFFENSE

Speed 10 ft., swim 20 ft.
Melee
bite +1 (1d3–3)
Space
2-1/2 ft.; Reach 0 ft.

STATISTICS

Str 4, Dex 8, Con 13, Int 1, Wis 13, Cha 6
Base Atk
+0; CMB –3; CMD 4 (8 vs. trip)
Feats
Weapon Finesse
Skills
Perception +5, Swim +5
SQ
hold breath, shell

SPECIAL ABILITIES

Familiar

The master of a snapping turtle familiar gains a +2 bonus on Fortitude saves.

Shell (Ex)

As a move action, a snapping turtle can pull its extremities and head into its shell. It cannot move or attack as long as it remains in this state, but its armor bonus from natural armor increases by +4 as long as it does.

Snapping Turtle Companions

Starting Statistics: Size Medium; Speed 20 ft., swim 20 ft.; AC +10 natural armor; Attack bite (1d6); Ability Scores Str 8, Dex 10, Con 9, Int 1, Wis 13, Cha 6; Special Qualities low-light vision, hold breath, scent.

7th-Level Advancement: Size Large; AC +2 natural armor; Attack bite (1d8 plus grab), Ability Scores Str +8, Dex –2, Con +4