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Squirrel, Flying

Although not capable of actual flight, a flying squirrel possesses a furry membrane stretching between its wrists and ankles, allowing it to glide for long distances.

Flying Squirrel CR 1/3

XP 135
N Tiny animal
Init +2; Senses low-light vision; Perception +1

DEFENSE

AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
hp 3 (1d8-1)
Fort +1, Ref +4, Will +1

OFFENSE

Speed 20 ft., fly 40 ft. (clumsy)
Melee bite +4 (1d3-4)
Space 2-1/2 ft.; Reach 0 ft.

STATISTICS

Str 3, Dex 15, Con 8, Int 1, Wis 12, Cha 6
Base Atk +0; CMB +0; CMD 6 (10 vs. trip)
Feats AcrobaticB, Weapon Finesse
Skills Acrobatics +8 (+12 when jumping), Climb +10, Fly +4; Racial Modifiers +11 Acrobatics (+8 when jumping), +8 Climb
SQ glide

SPECIAL ABILITIES

Glide (Ex)

A flying squirrel cannot use its fly speed to hover. When flying, a flying squirrel must end its movement at least 5 feet lower in elevation than where it started.

Familiar

The master of a flying squirrel familiar gains a +3 bonus on Fly checks.

Source Wikipedia