XP -- N Medium celestial/fiendish animal (aquatic) Init +6; Senses darkvision 60 ft., low-light vision; Perception +7 DEFENSES
AC 13, touch 12, flat-footed 11 (+2 Dex, +1 natural)hp 13 [19] (3d8) [3d8+6] Fort +3 [+5], Ref +7, Will +2 Defensive Ability ink cloud (5-ft. radius); SR 6 Celestial - Resist acid, cold, and electricity 5 Fiendish - Resist cold and fire 5 OFFENSE
Speed swim 60 ft., jet 240 ft.Melee bite +4 [+6] (1d3+2 [1d3+4]), tentacles +2 [+4] (1d4+1 [1d4+3] plus grab) Special Attack smite evil/good STATISTICS
Str 15 [19], Dex 15, Con 11 [15], Int 2, Wis 12, Cha 2Base Atk +2; CMB +4 [+6] (+8 [+10] grapple); CMD 16 [18] Feats Improved Initiative, Lightning Reflexes, MultiattackB Skills Perception +7, Swim +10 [+12] SPECIAL ABILITIES
Ink Cloud (Ex)A squid can emit a 5-foot-radius cloud of ink once per minute as a free action while underwater. This cloud provides total concealment. The ink persists for 1 minute.Jet (Ex)A squid can jet in a straight line as a full-round action. It does not provoke attacks of opportunity while jetting.Smite Evil/Good (Ex)Once per day as a swift action this creature can add their Cha modifier to their attack rolls (+0) and gain a bonus equal to their HD to damage (+3) against evil/good foes. The smite persists until target is dead or the celestial/fiendish creature rests.Augment SummoningItems in brackets [] represent the spell being cast by a character with the Augment Summoning feat. |