XP --
N Medium celestial/fiendish animal
Init +3; Senses darkvision 60 ft., scent; Perception +12
DEFENSES
AC 15, touch 13, flat-footed 12 (+3 Dex, +2 natural)
hp 19 [25] (3d8+6) [3d8+12]
Fort +4 [+6], Ref +6, Will +2
SR 7
Celestial - Resist Acid, Cold, and Electricity 5
Fiendish - Resist Cold and Fire 5
OFFENSE
Speed 20 ft., climb 20 ft., swim 20 ft.
Melee bite +5 [+7] (1d4+4 [1d4+7] plus grab)
Special Attack constrict (1d4+4) [1d4+7], Smite evil/good
STATISTICS
Str 17 [21], Dex 17, Con 12 [16], Int 1, Wis 12, Cha 2
Base Atk +2; CMB +5 [+7] (+9 [+11] grapple); CMD 18 [20] (can't be tripped)
Feats Skill Focus (Perception), Toughness
Skills Acrobatics +15, Climb +11 [+13], Perception +12, Stealth +11, Swim +11 [+13]; Racial Modifiers +4 Perception, +4 Stealth,+8 Acrobatics
SPECIAL ABILITIES
Smite evil/good: 1/day as a swift action (adds CHA bonus (+0) to attack rolls and damage bonus equal to HD (+3) against evil/good foes; smite persists until target is dead or the celestial/fiendish creature rests).
Augment Summoning: Items in brackets [] represent the spell being cast by a character with the Augment Summoning feat.
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