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Skunk, Giant

Snarling and ferocious, this horse-sized skunk emits a frightening growl as it smashes through the undergrowth.

Giant Skunk CR 3

XP 800
N Large animal
Init +3; Senses low-light vision, scent; Perception +7

DEFENSE

AC 15, touch 12, flat-footed 12 (+3 Dex, +3 natural, -1 size)
hp 27 (5d8+5)
Fort +5, Ref +7, Will +2

OFFENSE

Speed 30 ft.
Melee bite +5 (1d8+3), 2 claws +5 (1d6+3)
Ranged spray +5 touch (musk)
Space 10 ft.; Reach 5 ft.
Special Attacks musk

STATISTICS

Str 17, Dex 16, Con 13, Int 2, Wis 12, Cha 9
Base Atk +3; CMB +7; CMD 20
Feats Ability Focus (musk), Power Attack, Weapon Finesse
Skills Climb +7, Perception +7, Survival +2

SPECIAL ABILITIES

Musk (Ex)

Up to twice per day, a giant skunk can spray a stream of noxious musk at a single target within 30 feet as a standard action. With a successful ranged touch attack, the creature struck by this spray must make a DC 15 Fortitude save or be nauseated for 1d6 rounds and then sickened for 1d6 minutes by the horrific stench. A successful save reduces the effect to only 1d4 rounds of being sickened. A creature cannot use the scent ability as long as it is affected by this musk. The save DC is Constitution-based, and includes a +2 racial bonus.