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Seahorse, Giant

This sea creature resembles a cross between fish and horse; it has small fins on its flanks and a gracefully curled tail.

Giant Seahorse CR 3

XP 800
N Large animal (aquatic)
Init +2; Senses low-light vision; Perception +11


AC 15, touch 11, flat-footed 13 (+4 armor, +2 Dex, –1 size)
hp 30 (4d8+12)
Fort +7, Ref +6, Will +2
Defensive Abilities anchor


Speed swim 30 ft.
Melee slam +7 (1d6+7)
Space 10 ft.; Reach 5 ft.


Str 20, Dex 14, Con 17, Int 1, Wis 12, Cha 7
Base Atk +3; CMB +9; CMD 21
Feats Endurance, Skill Focus (Perception)
Skills Perception +11, Swim +13


Anchor (Ex)

As a move action, a seahorse can wrap its tail around a stationary object. The seahorse remains anchored to the object until it releases its grip (a free action) or is forcibly moved. An anchored seahorse gains a +4 bonus to its combat maneuver defense and on checks and saving throws against effects that would move it against its will.