Bestiary‎ > ‎(Bestiary) By Type‎ > ‎Animals‎ > ‎Ray, Stingray‎ > ‎

Stingray, Small (3pp)

A wide, sail-like creature glides through the water dragging a barbed, whip-like tail behind it.

Small Stingray CR 1/2

XP 200
N Small animal (aquatic)
Init +2; Senses low-light vision, scent, tremorsense  100 ft.; Perception +5

DEFENSE

AC 13, touch 13, flat-footed 11 (+2 Dex, +1 size)
hp 4 (1d8)
Fort +2, Ref +4, Will +1

OFFENSE

Speed swim 30 ft.
Melee sting +3 (1d3 plus poison)
Special Attacks poison

STATISTICS

Str 10, Dex 15, Con 11, Int 1, Wis 12, Cha 2
Base Atk +0; CMB –1; CMD 11 (can’t be tripped)
Feats Weapon Finesse
Skills Perception +5, Swim +10; Racial Modifiers Small stingrays use their Dexterity modifier for Swim checks.

SPECIAL ABILITIES

Poison (Ex)

Sting—injury; save Fort DC 10; frequency 1/round for 4 rounds; effect 1 Str and paralysis 1d3 rds.; cure 1 save.