Bestiary‎ > ‎(Bestiary) By Type‎ > ‎Animals‎ > ‎Ray, Stingray‎ > ‎

Stingray, Medium (3pp)

A wide, sail-like creature glides through the water dragging a barbed, whip-like tail behind it.

Medium Stingray CR 2

XP 600
N Medium animal (aquatic)
Init +1; Senses low-light vision, scent, tremorsense  100 ft.; Perception +10

DEFENSE

AC 14, touch 11, flat-footed 13 (+1 Dex, +3 natural)
hp 22 (4d8+4)
Fort +5, Ref +5, Will +2

OFFENSE

Speed swim 30 ft.
Melee sting +5 (1d4+3 plus poison)
Special Attacks poison

STATISTICS

Str 14, Dex 13, Con 13, Int 1, Wis 12, Cha 2
Base Atk +3; CMB +5; CMD 16 (can’t be tripped)
Feats Ability Focus (poison), Skill Focus (Perception)
Skills Perception +10, Stealth +5, Swim +10

SPECIAL ABILITIES

Poison (Ex)

Sting—injury; save Fort DC 15; frequency 1/round for 4 rounds; effect 1 Str and paralysis 1d4+1 rds.; cure 1 save.

Source
Tome of Horrors Complete
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