Bestiary‎ > ‎(Bestiary) By Type‎ > ‎Animals‎ > ‎

Ray, Stingray

A long tail fitted with a barbed stinger trails from this flat, triangular fish’s body.

Stingray CR 1/2

XP 200
N Medium animal (aquatic)
Init
+1; Senses blindsense 30 ft., low-light vision; Perception +8

DEFENSE

AC 12, touch 11, flat-footed 11 (+1 Dex, +1 natural)
hp
13 (2d8+4)
Fort +5, Ref +4, Will +1

OFFENSE

Speed swim 40 ft.
Melee
sting +1 (1d4 plus poison)

STATISTICS

Str 10, Dex 13, Con 15, Int 1, Wis 13, Cha 2
Base
Atk +1; CMB +1; CMD 12
Feats
Skill Focus (Perception)
Skills
Perception +8, Stealth +5 (+13 in sand or mud), Swim +8; Racial Modifier +8 Stealth in sand or mud, +8 Swim

SPECIAL ABILITIES

Poison (Ex)

Sting—injury; save Fort DC 13; frequency 1/round for 4 rounds; effect 1d2 Dex and 1 Con; cure 1 save.

The save DC is Constitution-based.

Stingray Animal Companion

Starting Statistics: Size Small; Speed swim 40 ft.; Attack sting (1d3 plus poison); Ability Scores Str 6, Dex 15, Con 13, Int 1, Wis 13, Cha 2; Special Qualities low-light vision.

4th-Level Advancement: Size Medium; AC +1 natural armor; Attack sting (1d4 plus poison); Ability Scores Str +4, Dex –2, Con +2; Special Qualities blindsense 30 ft.