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Summoned Creature: Dire Rat


Dire Rat CR 1/3
XP --
N Small celestial/fiendish animal
Init +3; Senses darkvision 60 ft., scentPerception +4
 DEFENSES
AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
hp 5 [7] (1d8+1) [
1d8+3]
Fort +3 [+5], Ref +5, Will +1
SR 5
Celestial -
Resist Acid, Cold, and Electricity 5
Fiendish - Resist Cold and Fire 5
 OFFENSE
Speed 40 ft., climb 20 ft., swim 20 ft.
Melee bite +1 [+3] (1d4 [1d4+2] plus disease)
Special Attacks disease, Smite evil/good
 STATISTICS
Str 10 [14], Dex 17, Con 13 [17], Int 2, Wis 13, Cha 4
Base Atk +0; CMB -1 [+1]; CMD 12 [14] (16 [18] vs. trip)
Feats Skill Focus (Perception)
Skills Climb +11, Perception +4, Stealth +11, Swim +11; Racial Modifiers uses Dex to modify Climb and Swim
 SPECIAL ABILITIES

Disease (Ex)

Filth fever: Bite—injury; save Fort DC 11 [13]; onset 1d3 days; frequency 1/day; effect 1d3 Dex damage and 1d3 Con damagecure 2 consecutive saves. The save DC is Constitution-based.

Smite evil/good

1/day as a swift action (adds CHA bonus (+0) to attack rolls and damage bonus equal to HD (+1) against evil/good foes; smite persists until target is dead or the celestial/fiendish creature rests).