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Primate, Ape, Megaprimatus

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This titanic ape has great patches of coarse gray and brown fur, and its skin is thick and leathery.

Megaprimatus CR 8

XP 4,800
N Gargantuan animal
Init +2; Senses low-light vision, scent; Perception +11


AC 21, touch 8, flat-footed 19 (+2 Dex, +13 natural, –4 size)
hp 105 (10d8+60)
Fort +13, Ref +9, Will +6


Speed 30 ft., climb 30 ft.
Melee 2 slams +13 (1d8+9), bite +12 (2d6+9)
Space 20 ft.; Reach 20 ft.
Special Attacks crash through, mangling rend, rend (2 slams, 1d8+13)


Str 29, Dex 15, Con 22, Int 2, Wis 12, Cha 15
Base Atk +7; CMB +20; CMD 32
Feats Combat Reflexes, Iron Will, Skill Focus (Perception), Snatch, Weapon Focus (slam)
Skills Acrobatics +10, Climb +21, Perception +11


Crash Through (Ex)

A megaprimatus's movement is not impeded by undergrowth, trees, rubble, and similar difficult terrain; by Medium or smaller creatures; or by allies of any size. A megaprimatus can attempt a combat maneuver to overrun a Gargantuan or smaller opponent as a swift action that does not provoke attacks of opportunity.

Mangling Rend (Ex)

When a megaprimatus rends a creature or successfully uses its Snatch feat to grapple a creature, the target also takes 1d6 points of bleed damage and reduces its movement by half for 1 minute. The ape can forgo this effect to disable one of the target's natural weapons for 1 minute, causing attacks with that weapon to take a –4 penalty on attack rolls and to deal half damage.

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