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Platypus

The body and broad, flat tail of this creature are covered with dense, brown fur. It has webbed feet and a large, rubbery snout making it appear somewhat akin to a duck. It emits a low growl when disturbed.

Platypus CR 1/6

XP 65
N Tiny animal
Init +2; Senses electrolocation 30 ft. (while underwater), low-light vision; Perception +1 (+5 while underwater)

DEFENSE

AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
hp 3 (1d8–1)
Fort +1, Ref +4, Will

OFFENSE

Speed 10 ft., swim 40 ft.
Melee spur +4 (1d3–4 plus poison)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks poison

STATISTICS

Str 2, Dex 14, Con 8, Int 2, Wis 13, Cha 11
Base Atk +0; CMB +0; CMD 6 (10 vs. trip)
Feats Weapon Finesse
Skills Perception +1 (+5 while underwater), Swim +14; Racial Modifiers +4 Perception while underwater
SQ semiaquatic

SPECIAL ABILITIES

Electrolocation (Ex)

While underwater, platypuses can sense the tiny electrical currents that trigger muscle movement. This allows them to locate living prey and to distinguish it from inanimate objects. Treat electrolocation as lifesense with a range of 30 feet, but that functions only underwater.

Familiar

The master of a platypus familiar gains a +3 bonus on Swim checks

Poison (Ex)

Spur—injury; save Fort DC 9; frequency 1/round for 4 rounds; effect 1 nonlethal damage; cure 1 save.

Semiaquatic (Ex)

Platypuses can hold their breath underwater for up to 5 minutes before they must start attempting Constitution checks to avoid suffocation.

Source Wikipedia