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Onwu Azu

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This over-sized piranha bursts from the water, spreading broad fins as it takes to the air to sate its hunger.

Onwu Azu CR 1

N Small animal (aquatic)
Init +3; Senses keen scent, low-light vision; Perception +7

DEFENSE

AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
hp 11 each (2d8+2)
Fort +4, Ref +6, Will +0
Defensive Abilities ferocity

OFFENSE

Speed 5 ft., swim 70 ft.
Melee bite +3 (1d4+1 plus attach and bleed)
Special Attacks bleed (1d4)

STATISTICS

Str 12, Dex 16, Con 12, Int 1, Wis 11, Cha 3
Base Atk +1; CMB +1; CMD 14 (can't be tripped)
Feats Skill Focus (Perception)
Skills Perception +7, Swim +13
SQ glide

SPECIAL ABILITIES

Attach (Ex)

When an onwu azu hits with a bite attack, it automatically grapples its foe, though the target isn't considered to be grappling the onwu azu. Each round the onwu azu is grappling its foe, it automatically deals its bite damage.

Glide (Ex)

An onwu azu can launch itself into the air and glide for up to 1 minute (depending on water and weather conditions, at the GM's discretion). When gliding, it has a fly speed of 60 feet with clumsy maneuverability and gains Flyby Attack.

Keen Scent (Ex)

An onwu azu can notice creatures by scent within a 180-foot radius underwater and can detect blood in the water at ranges of up to 1 mile.