XP -- N Small celestial/fiendish animal (aquatic) Init +3; Senses darkvision 60 ft., low-light vision; Perception +1 DEFENSE
AC 15, touch 14, flat-footed 12 (+3 Dex, +1 natural, +1 size)hp 13 [17] (2d8+4) [2d8+8] Fort +5 [+7], Ref +6, Will +1 Defensive Abilities ink cloud SR 6 Celestial - Resist acid, cold, and electricity 5 Fiendish - Resist cold and fire 5 OFFENSE
Speed 20ft., swim 30 ft., jet 200 ft.Melee bite +5 (1d3+1 [1d3+3] plus poison), tentacles +3 (grab) Special Attack smite evil/good STATISTICS
Str 12 [16], Dex 17, Con 14 [18], Int 2, Wis 13, Cha 3Base Atk +1; CMB +1 [+3] (+5 [+7] grapple); CMD 14 [16] (can't be tripped) Feats MultiattackB, Weapon Finesse Skills Escape Artist +13, Stealth +20, Swim +9 [+11] SPECIAL ABILITIES
Ink Cloud (Ex)An octopus can emit a 10-foot-radius sphere of ink once per minute as a free action. The ink provides total concealment in water, and persists for 1 minute. Jet (Ex)An octopus can jet backward once per round as a full-round action, at a speed of 200 feet. It must move in a straight line while jetting, and does not provoke attacks of opportunity when it does so. Poison (Ex)Bite—injury; save Fort DC 13 [15]; frequency 1/round for 6 rounds; effect 1 Str; cure 1 save. Smite Evil/Good (Ex)Once per day as a swift action this creature can add their Cha modifier to their attack rolls (+0) and gain a bonus equal to their HD to damage (+2) against evil/good foes. The smite persists until target is dead or the celestial/fiendish creature rests. Augment SummoningItems in brackets [] represent the spell being cast by a character with the Augment Summoning feat. |