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Murder of Crows

A screeching cawing whirlwind of buffeting wings, clawing talons and pecking beaks.

Murder of Crows CR 3

XP 800
N Tiny animal (swarm)
Init +6; Senses low-light vision, scent; Perception +11

DEFENSE

AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
hp 27 (6d8)
Fort +5, Ref +9, Will +4
Defensive Abilities half damage from slashing and piercing weapons; Immune swarm traits

OFFENSE

Speed 5 ft., fly 40 ft. (average)
Melee swarm (2d6 plus distraction and eye rake)
Space 10 ft.; Reach 0 ft.
Special Attacks eye rake

TACTICS

These crows are particularly aggressive, and anyone that enters the building or the nearby yard will find himself beset upon by swarms of angry birds. Once roused, the murder of crows pursues the PCs until they seek shelter in another building. The crows fight to the death.

STATISTICS

Str 1, Dex 15, Con 10, Int 2, Wis 14, Cha 6
Base Atk +4; CMB +4; CMD 9
Feats Improved Initiative, Lightning Reflexes, Skill Focus (Perception)
Skills Fly +12, Perception +11, Stealth +0

SPECIAL ABILITIES

Eye-Rake (Ex)

Any living creature damaged by a murder of crows must succeed on a DC 13 Reflex save or be blinded as the swarm scratches and tears at the victim’s eyes. The blindness lasts for 1d4 days or until healed with remove blindness. The save DC is Constitution-based.