XP -- N Medium celestial/fiendish animal Init +2; Senses darkvision 60 ft., low-light vision, scent; Perception +8 DEFENSE
AC 15, touch 12, flat-footed 13 (+2 Dex, +3 natural)hp 22 [28] (3d8+9) [3d8+15] Fort +8 [+10], Ref +5, Will +2 SR 7 Celestial - Resist Acid, Cold, and Electricity 5 Fiendish - Resist Cold and Fire 5 OFFENSE
Speed 30 ft., swim 30 ft.Melee bite +5 [+7] (1d8+4 [1d8+6] plus grab and poison) Special Attack Smite evil/good STATISTICS
Str 17 [21], Dex 15, Con 17 [21], Int 2, Wis 12, Cha 6Base Atk +2; CMB +5 [+7] (+9 [+11] grapple); CMD 17 [19] (21 [23] vs. trip) Feats Great Fortitude, Skill Focus (Perception) Skills Climb +7 [+9], Perception +8, Stealth +10 (+14 in undergrowth), Swim +11 [+13]; Racial Modifiers +4 Stealth (+8 in undergrowth) SPECIAL ABILITIES
Poison (Su) Bite—injury; save Fort DC 14 [16]; onset 1 minute; frequency 1/hour for 6 hours; effect 1d2 Dexterity damage; cure 1 save. The save DC is Constitution-based.Smite evil/good 1/day as a swift action (adds CHA bonus (+0) to attack rolls and damage bonus equal to HD (+3) against evil/good foes; smite persists until target is dead or the celestial/fiendish creature rests). Augment Summoning: Items in brackets [] represent the spell being cast by a character with the Augment Summoning feat. |