This immense lizard moves with a slow but relentless
gait. Its feet end in large talons, and ropes of drool hang from its
toothy maw.
N Medium animal Init +2; Senses low-light vision, scent; Perception +8 DEFENSES
AC 15, touch 12, flat-footed 13 (+2 Dex, +3 natural)hp 22 (3d8+9) Fort +8, Ref +5, Will +2 OFFENSE
Speed 30 ft., swim 30 ft.Melee bite +5 (1d8+4 plus grab and poison) STATISTICS
Str 17, Dex 15, Con 17, Int 2, Wis 12, Cha 6Base Atk +2; CMB +5 (+9 grapple); CMD 17 (21 vs. trip) Feats Great Fortitude, Skill Focus (Perception) Skills Climb +7, Perception +8, Stealth +10 (+14 in undergrowth), Swim +11; Racial Modifiers +4 Stealth (+8 in undergrowth) SPECIAL ABILITIES
Poison (Ex)Bite—injury; save Fort DC 14; onset 1 minute; frequency 1/hour for 6 hours; effect 1d2 Dexterity damage; cure 1 save. The save DC is Constitution-based. |
7th-Level Advancement: Size Medium, AC +2 natural armor; Attack bite (1d8 plus grab and poison); Ability Scores Str +4, Dex –2, Con +4 |