XP -- N Medium celestial/fiendish animal Init +2; Senses darkvision 60 ft., low-light vision, scent; Perception +7 DEFENSES
AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)hp 13 [17] (2d8+4) [2d8+8] Fort +5 [+7], Ref +5, Will +1 SR 6 Celestial - Resist acid, cold, and electricity 5; Fiendish - Resist cold and fire 5 OFFENSE
Speed 50 ft.Melee bite +3 [+5] (1d6+3 [1d6+5] plus trip) Special Attack smite evil/good STATISTICS
Str 14 [18], Dex 15, Con 15 [19], Int 2, Wis 13, Cha 6Base Atk +1; CMB +3 [+5]; CMD 15 [17] Feats Alertness Skills Perception +7, Stealth +6 (+10 in tall grass) SPECIAL ABILITIES
Smite Evil/Good (Ex)Once per day as a swift action this creature can add their Cha modifier to their attack rolls (+0) and gain a bonus equal to their HD to damage (+2) against evil/good foes. The smite persists until target is dead or the celestial/fiendish creature rests.Augment SummoningItems in brackets [] represent the spell being cast by a character with the Augment Summoning feat. |