XP --
N Medium celestial/fiendish animal Init +1; Senses darkvision 60 ft., low-light vision, scent; Perception +5 DEFENSE
AC 11, touch 11, flat-footed 10 (+1 Dex)hp 13 [17] (2d8+4) [2d8+8] Fort +5 [+7], Ref +4, Will +0 SR 5
Celestial - Resist Acid, Cold, and Electricity 5 Fiendish - Resist Cold and Fire 5
OFFENSE
Speed 40 ft.Melee 2 hooves –3 [-1] (1d3) [1d3+2] Special Attacks Smite evil/good
STATISTICS
Str 13 [17], Dex 13, Con 14 [18], Int 2, Wis 11, Cha 4Base Atk +1; CMB +2 [+4]; CMD 13 [15] (17 [19] vs. trip) Feats Endurance, RunB Skills Perception +5 SQ docile
SPECIAL ABILITIES
Docile (Ex)Unless specifically trained for combat (see the Handle Animal skill, a horse's hooves are treated as secondary attacks.
Augment Summoning: Items in brackets [] represent the spell being cast by a character with the Augment Summoning feat.
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