Behemoth Hippopotamus |
CR 10 |
XP 9,600
N Huge animal
Init +3; Senses low-light vision; Perception +12
DEFENSE
AC 23, touch 7, flat-footed 23 (–1 Dex, +16 natural, –2 size)
hp 133 (14d8+70)
Fort +14 (+16 vs. nonmagical disease), Ref +8, Will +7
Defensive Abilities sweat
OFFENSE
Speed 50 ft.
Melee bite +17 (4d8+13/19–20 plus grab)
Space 15 ft.; Reach 15 ft.
Special Attacks capsize, trample (2d6+13, DC 26)
STATISTICS
Str 29, Dex 8, Con 20, Int 2, Wis 13, Cha 5
Base Atk +10; CMB +21 (+25 grapple); CMD 30 (34 vs. trip)
Feats Diehard, Endurance, Improved Critical (bite), Improved Initiative, Iron Will, Power Attack, Skill Focus (Perception)
Skills Perception +12, Stealth +2 (+12 underwater), Swim +13; Racial Modifiers +10 Stealth underwater
SQ hold breath |