This lumbering bull hippopotamus lunges out of the water and yawns wide, displaying an impressive set of tusk-like teeth.
XP 1,600 DEFENSE
AC 17, touch 9, flat-footed 17 (+8 natural, –1 size) OFFENSE
Speed 40 ft. STATISTICS
Str 19, Dex 10, Con 16, Int 2, Wis 13, Cha 5 SPECIAL ABILITIES
Capsize (Ex)
A hippopotamus can overturn a boat of its size or Smaller by ramming it as a charge attack and making a CMB check. The DC of this check is 25 or the result of the boat captain’s Profession (sailor) check, whichever is higher. Sweat (Ex)A hippo’s reddish sweat protects it from nonlethal damage from hot environments, and grants it a +2 racial bonus on saving throws against nonmagical disease. |
Starting Statistics: Size Medium; Speed 40 ft.; AC +6 natural armor; Attack bite (1d8); Ability Scores Str 11, Dex 12, Con 12, Int 2, Wis 13, Cha 5; Special Qualities low-light vision, scent, sweat. 7th-Level Advancement: Size Large; AC +2 natural armor; Attack bite (2d8); Ability Scores Str +8, Dex –2, Con +4; Special Ability trample. |