XP 50 DEFENSE
AC 18, touch 17, flat-footed 15 (+3 Dex, +1 natural, +4 size) OFFENSE
Speed 20 ft. STATISTICS
Str 1, Dex 16, Con 6, Int 2, Wis 12, Cha 7 SPECIAL ABILITIES
Spiny Defense (Ex)As a move action, a hedgehog can roll itself up into a spiny ball. While rolled up, it gains a +1 enhancement bonus to its existing natural armor, and any creature attempting to grapple the hedgehog takes 1d3 damage on making a grapple check. While rolled up, a hedgehog cannot take any action other than leaving this state. The hedgehog can leave this state as a move action. |