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Hedgehog


Hedgehog CR 1/8

XP 50
N Diminutive animal
Init +3; Senses low-light vision; Perception +1

DEFENSE

AC 18, touch 17, flat-footed 15 (+3 Dex, +1 natural, +4 size)
hp 2 (1d8–2)
Fort +0, Ref +5, Will +1

OFFENSE

Speed 20 ft.
Space 1 ft.; Reach 0 ft.

STATISTICS

Str 1, Dex 16, Con 6, Int 2, Wis 12, Cha 7
Base Atk +0; CMB –1; CMD 4 (8 vs. trip)
Feats Athletic
Skills Climb +5, Stealth +19, Swim +5

SPECIAL ABILITIES

Familiar

The master of a hedgehog familiar gains a +2 bonus on Will saves.

Spiny Defense (Ex)

As a move action, a hedgehog can roll itself up into a spiny ball. While rolled up, it gains a +1 enhancement bonus to its existing natural armor, and any creature attempting to grapple the hedgehog takes 1d3 damage on making a grapple check. While rolled up, a hedgehog cannot take any action other than leaving this state. The hedgehog can leave this state as a move action.