XP --
N Tiny celestial/fiendish animal Init +1; Senses darkvision 60 ft., low-light vision; Perception +3 DEFENSES
AC 13, touch 13, flat-footed 12 (+1 Dex, +2 size)hp 4 [6] (1d8) [1d8+2] Fort +2 [+4], Ref +3, Will –1 SR 5
Celestial - Resist Acid, Cold, and Electricity 5 Space 2-1/2 ft.; Reach 0 ft.
Special Attacks Smite evil/good
STATISTICS
Str 2 [6], Dex 12, Con 11 [15], Int 1, Wis 9, Cha 10Base Atk +0; CMB –1 [+1]; CMD 7 [9] (11 [13] vs. trip) Feats Weapon Finesse Skills Acrobatics +5 (+1 jumping), Perception +3, Stealth +13, Swim + 9; Racial Modifiers +4 Acrobatics (+8 jumping), +4 Stealth; uses Dex to swim SPECIAL ABILITIES
Smite evil/good 1/day as a swift action (adds CHA bonus (+0) to attack rolls and damage bonus equal to HD (+1) against evil/good foes; smite persists until target is dead or the celestial/fiendish creature rests).
Poison (Ex) Injury; save Fort DC 10 [12]; frequency 1/round for 6 rounds; effect 1d2 Con damage; cure 1 save Augment Summoning: Items in brackets [] represent the spell being cast by a character with the Augment Summoning feat. |