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Fish, Quipper

This small fish has a mouth full of razor-sharp teeth and a vicious disposition.

Quipper CR 1/8

XP 50
N Fine animal (aquatic)
Init +2; Senses low-light vision, keen scent; Perception +8

DEFENSE

AC 20, touch 20, flat-footed 18 (+2 Dex, +8 size)
hp 4 (1d8)
Fort +2, Ref +4, Will +1

OFFENSE

Speed swim 30 ft.
Melee bite +10 (1d2–2)
Space 1/2 ft; Reach 0 ft.
Special Attacks frenzy

STATISTICS

Str 6, Dex 15, Con 10, Int 1, Wis 12, Cha 3
Base Atk +0; CMB –6; CMD 2 (can’t be tripped)
Feats Skill Focus (Perception), Weapon FinesseB
Skills Perception +8, Swim +10

SPECIAL ABILITIES

Frenzy (Ex)

Quippers can detect blood in the water goes into a killing frenzy, as do all other quippers within a 90-foot radius. Frenzied quippers attack until either they or their opponents are dead. A frenzied quipper can make one extra attack when making a full attack action. The attack is made using the creature’s full base attack. Additionally, it gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. A frenzied quipper’s swim speed increases by 10 feet. This frenzy lasts for 1 minute and can only be used once per encounter.

Keen Scent (Ex)

A quipper can notice creatures by scent in a 90-foot radius underwater and can detect blood in the water at ranges up to 500 feet.