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Fish, Giant Blowfish

A blowfish the size of a horse drifts through the water, its quills the size of spears.

Giant Blowfish CR 5

XP 1,600
N Large animal (aquatic)
Init +5; Senses low-light vision; Perception +5

DEFENSE

AC 18, touch 10, flat-footed 17 (+8 armor, +1 Dex, –1 size)
hp 52 (7d8+21)
Fort +10, Ref +6, Will +4
Defensive Abilities quills

OFFENSE

Speed 30 ft.; swim 30 ft.
Melee 1 slam +9 (1d8+4 plus poison)
Space 10 ft.; Reach 10 ft.

STATISTICS

Str 18, Dex 13, Con 17, Int 1, Wis 14, Cha 12
Base Atk +5; CMB +10; CMD 21 (can't be tripped)
Feats Great Fortitude, Improved Initiative, Skill Focus (Perception), Weapon Focus (slam)
Skills Perception +5, Swim +14

SPECIAL ABILITIES

Poison (Ex)

Giant blowfish venom causes violent seizing of the muscles. Any non-aquatic creature affected must immediately begin making Constitution checks to continue holding its breath. The save DC is Constitution-based.

Slam and quills—injury; save Fort DC 16; frequency 1/round for 6 rounds; effect 1d6 Dex, prevents breath holding; cure 1 save.

Quills (Ex)

Any creature attacking a giant blowfish with light or one-handed melee weapons, natural weapons, or an unarmed strike takes 1d8 points of piercing damage. A creature that grapples a giant blowfish takes 2d6 points of piercing damage each round it does so. Creatures damaged by a giant blowfish's quills must also save or be poisoned.