This small flat fish has brown scales mottled with black. A series of needle-like spines runs the length of the fish on its dorsal side.
XP 400 DEFENSE
AC 16, touch 13, flat-footed 14 (+2 Dex, +3 natural, +1 size) OFFENSE
Speed swim 20 ft. TACTICSDragonfish are not aggressive and prefer to lie on the bottom of a body of water, waiting for a victim to step on it so its poisonous spines penetrate the victim’s flesh. If forced into melee, a dragonfish attacks with its bite. STATISTICS
Str 10, Dex 15, Con 11, Int 2, Wis 11, Cha 4 SPECIAL ABILITIESSpines (Ex)A creature that steps on a dragonfish or strikes it with an unarmed strike or a natural weapon takes 1d4 points of piercing damage from the fish’s dorsal barbs and is subjected to its poison. Melee weapons do not endanger a user in this way. A charging or running creature must immediately stop if it steps on a dragonfish. A creature that takes more than 2 points of damage from a dragonfish’s barb has its speed is reduced by half because its foot is wounded. This movement penalty lasts until the barb is removed. Dragonfish Poison (Ex)Spine—injury, save Fort DC 11, frequency 1/round for 6 rounds, effect 1d2 Constitution, cure 1 save Camouflage (Ex)It takes a successful DC 20 Perception check to recognize a motionless dragonfish for what it really is. | Source
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