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Emu

As tall as a human, this large bird seems to be composed mainly of a pair of legs that merge with a round, feathery body. Its long, skinny neck supports a rather small head that darts to and fro.

Emu CR 1/2

XP 200
N Medium animal
Init +3; Senses low-light vision; Perception +9

DEFENSE

AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 9 (2d8)
Fort +3, Ref +6, Will +0

OFFENSE

Speed 40 ft.
Melee 2 kicks -4 (1d3)

STATISTICS

Str 11, Dex 16, Con 10, Int 2, Wis 11, Cha 4
Base Atk +1; CMB +1; CMD 14
Feats Endurance, RunB
Skills Perception +9; Racial Modifiers +4 Perception
SQ docile

SPECIAL ABILITIES

Docile (Ex)

Unless specifically trained for combat (see the Handle Animal skill) an emu's kicks are treated as secondary attacks.

Battle Emu CR 1

The statistics presented at left are for a typical emu. The stats below are for tougher emus with the advanced simple template. This example is trained for combat (see the Handle Animal skill), and such mounts often serve halflings, gnomes, and other small races as steeds in combat.

XP 400
N Medium animal
Init +5; Senses low-light vision; Perception +11

DEFENSE

AC 17, touch 15, flat-footed 12 (+5 Dex, +2 natural)
hp 13 (2d8+4)
Fort +5, Ref +8, Will +2

OFFENSE

Speed 40 ft.
Melee 2 kicks +3 (1d3+2)

STATISTICS

Str 15, Dex 20, Con 14, Int 2, Wis 15, Cha 8
Base Atk +1; CMB +3; CMD 16
Feats Endurance, RunB
Skills Perception +11; Racial Modifiers +4 Perception
SQ combat trained

SPECIAL ABILITIES

Combat Trained

This example emu has been specifically trained for combat (see the Handle Animal skill) so its kicks are not treated as secondary attacks.