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Elephant, Mastodon (3pp)

This elephantine beast has a coat of thick fur and stands longer and lower to the ground than a typical pachyderm. Its tusks are long and curved providing it with formidable natural weapons.

Mastodon CR 13

XP 25,600
N Huge animal
Init +0; Senses low-light vision, scent; Perception +20

DEFENSE

AC 23, touch 8, flat-footed 23 (+15 natural, –2 size)
hp 200 (16d8+112 plus 16)
Fort +17, Ref +10, Will +8

OFFENSE

Speed 40 ft.
Melee gore +23 (2d8+12), slam +23 (2d6+12), 2 stomps +21 (2d6+6)
Space 15 ft.; Reach 10 ft.
Special Attacks trample (1d8+18, DC 30)

TACTICS

Mastodons are generally peaceful creatures and avoid combat. They have no natural fear of any creature, so do not flee. If threatened, or if their young are threatened, mastodons fight by goring with their tusks or trampling foes. Mastodons fight to the death to protect their young.

STATISTICS

Str 35, Dex 10, Con 25, Int 2, Wis 13, Cha 6
Base Atk +12; CMB +26 (+28 bull rush); CMD 36 (38 vs. bull rush, 40 vs. trip)
Feats Endurance, Improved Bull Rush, Iron Will, Multiattack, Toughness, Weapon Focus (gore), Weapon Focus (slam), Weapon Focus (stomp)
Skills Perception +20

Source
Tome of Horrors Complete
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