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Eel, Giant Moray

This sixteen-foot-long eel slithers through the water with uncanny grace, mouth open to display large teeth and a second set of jaws.

Giant Moray Eel CR 5

XP 1,600
N Large animal (aquatic)
Init +6; Senses low-light vision, scent; Perception +7


AC 19, touch 11, flat-footed 17 (+2 Dex, +8 natural, –1 size)
hp 52 (7d8+21)
Fort +8, Ref +9, Will +3


Speed swim 30 ft.
Melee bite +11 (2d6+9 plus grab)
Space 10 ft.; Reach 10 ft.
Special Attacks gnaw


Str 22, Dex 14, Con 16, Int 1, Wis 12, Cha 8
Base Atk +5; CMB +12 (+16 grapple); CMD 24 (can’t be tripped)
Feats Improved Initiative, Lightning Reflexes, Skill Focus (Stealth), Weapon Focus (bite)
Skills Escape Artist +10, Perception +7, Stealth +8, Swim +14; Racial Modifiers +8 Escape Artist


Gnaw (Ex)

If a giant moray begins a round with a grabbed foe, it inflicts automatic bite damage (2d6+9 points of damage). A giant moray eel possesses a second set of jaws in its throat that aid in swallowing—it can make a second bite attack (+11 attack, 1d6+3) against a foe it has already grabbed.

Giant Moray Eel Companions

Starting Statistics: Size Medium; AC +5 natural armor; Speed swim 30 ft.; Attack bite (1d8 plus grab); Ability Scores Str 14, Dex 16, Con 12, Int 1, Wis 12, Cha 8; Special Qualities low-light vision.

7th-Level Advancement: Size Large; AC +3 natural armor; Attack bite (2d6); Ability Scores Str +8, Dex –2, Con +4; Special Qualities gnaw.