The serpentine creature moves sinuously through the water, the tip of its tail sparking with an electrical discharge.
XP 600 DEFENSE
AC 15, touch 13, flat-footed 11 (+4 Dex, +2 natural, –1 size) OFFENSE
Speed swim 40 ft. STATISTICS
Str 10, Dex 18, Con 12, Int 1, Wis 12, Cha 2 SPECIAL ABILITIESElectricity (Ex)Once per hour, an electric eel can produce a jolt of electricity in a 10-foot radius centered on its body. Creatures within 5 feet take 3d8 points of electricity damage. Those further away than 5 feet but within 10 feet take 2d8 points of electricity damage. Affected creatures can make a DC 13 Fortitude save to reduce the damage by half. Electric eels are immune to their own electrical attacks and that of other electric eels. The save DC is Constitution-based. | Source
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