XP 600
N Small animal
Init +6; Senses low-light vision; Perception +4
DEFENSE
AC 15, touch 13, flat-footed 13 (+2 Dex, +2 natural, +1 size)
hp 17 (2d8+8)
Fort +7, Ref +5, Will +0
Resist electricity 10
OFFENSE
Speed 5 ft., swim 30 ft.
Melee bite +3 (1d6+1) and tail –2 touch (1d6 electricity)
STATISTICS
Str 13, Dex 14, Con 19, Int 1, Wis 10, Cha 6
Base Atk +1; CMB +1; CMD 13 (can't be tripped)
Feats Improved Initiative
Skills Escape Artist +10, Perception +4, Stealth +10, Swim +9; Racial Modifiers +8 Escape Artist
SPECIAL ABILITIES
Electricity (Ex)
An electric eel can produce a powerful jolt of electricity from its
tail, delivering the jolt with a successful touch attack. On a critical
hit, the creature struck must make a DC 15 Fortitude save or be stunned
for 1d4 rounds. The save DC is Constitution-based. |