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Eel, Electric

This six-foot-long, snake-like fish moves slowly. A strange popping and snapping sound occasionally emits from the creature's body.

Electric Eel
CR 2

XP 600
N Small animal
Init +6; Senses low-light vision; Perception +4

 DEFENSE

AC 15, touch 13, flat-footed 13 (+2 Dex, +2 natural, +1 size)
hp 17 (2d8+8)
Fort +7, Ref +5, Will +0
Resist electricity 10

 OFFENSE

Speed 5 ft., swim 30 ft.
Melee bite +3 (1d6+1) and tail –2 touch (1d6 electricity)

 STATISTICS

Str 13, Dex 14, Con 19, Int 1, Wis 10, Cha 6
Base Atk +1; CMB +1; CMD 13 (can't be tripped)
Feats Improved Initiative
Skills Escape Artist +10, Perception +4, Stealth +10, Swim +9; Racial Modifiers +8 Escape Artist

 SPECIAL ABILITIES

Electricity (Ex)

An electric eel can produce a powerful jolt of electricity from its tail, delivering the jolt with a successful touch attack. On a critical hit, the creature struck must make a DC 15 Fortitude save or be stunned for 1d4 rounds. The save DC is Constitution-based.