XP --
N Medium celestial/fiendish animal Init +2; Senses darkvision 60 ft., low-light vision, scent; Perception +8 DEFENSES
AC 13, touch 12, flat-footed 11 (+2 Dex, +1 natural)hp 13 [17] (2d8+4) [2d8+8] Fort +5 [+7], Ref +5, Will +1 SR 5
Celestial - Resist Acid, Cold, and Electricity 5 Special Attacks Smite evil/good
STATISTICS
Str 15 [19], Dex 15, Con 15 [19], Int 2, Wis 12, Cha 6Base Atk +1; CMB +3 [+5]; CMD 15 [17] (19 [21] vs. trip) Feats Skill Focus (Perception) Skills Acrobatics +6 (+14 jumping), Perception +8, Survival +1 (+5 scent tracking); Racial Modifiers +4 Acrobatics when jumping, +4 Survival when tracking by scent SPECIAL ABILITIES
Smite evil/good 1/day as a swift action (adds CHA bonus (+0) to attack rolls and damage bonus equal to HD (+2) against evil/good foes; smite persists until target is dead or the celestial/fiendish creature rests).
Augment Summoning: Items in brackets [] represent the spell being cast by a character with the Augment Summoning feat. |