XP 400 N Medium animal ("Presenting...the Dire Corgi" by taig) Init +2; Senses low-light vision, scent; Perception +4 DEFENSE
AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)hp 15 (2d8+6) Fort +6, Ref +5, Will +1 OFFENSE
Speed 40 ft.Melee bite +4 (1d6+4 plus trip) STATISTICS
Str 16, Dex 14, Con 17, Int 3, Wis 11, Cha 6Base Atk +1; CMB +4; CMD 16 (20 vs. trip) Feats Skill Focus (Acrobatics) Skills Acrobatics +9 (+17 when jumping), Perception +4, Survival +0 (+4 scent tracking); Racial Modifiers +8 Acrobatics when jumping, +4 Survival when tracking by scent SPECIAL ABILITIES
A dire corgi can fight while carrying a rider, but the rider must succeed on a DC 10 Ride check in order to attack. |