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Dinosaur, Pachycephalosaurus

This bipedal reptile has a rounded, dome-like head adorned with bony frills and ridges.

Pachycephalosaurus CR 4

XP 1,200
N Large animal
Init +2; Senses low-light vision, scent; Perception +8

DEFENSE

AC 17, touch 11, flat-footed 15 (+2 Dex, +6 natural, -1 size)
hp 37 (5d8+15)
Fort +7, Ref +6, Will +2

OFFENSE

Speed 40 ft.
Melee slam +8 (2d6+9)
Space 10 ft.; Reach 10 ft.
Special Attacks clobbering charge

STATISTICS

Str 22, Dex 15, Con 17, Int 2, Wis 12, Cha 5
Base Atk +3; CMB +10; CMD 22
Feats Improved Bull Rush, Power Attack, Run
Skills Perception +8, Stealth +2

SPECIAL ABILITIES

Clobbering Charge (Ex)

When a pachycephalosaurus hits a target with its slam attack at the end of a charge, it can initiate a bull rush as a free action to move the struck target back in the same direction as the dinosaur's charge. The pachycephalosaurus cannot move with the target of the bull rush. If a pachycephalosaurus scores a critical hit against a creature with its slam attack at the end of a charge, it also staggers the target for 1 round. If the victim succeeds at a DC 18 Fortitude save, the stagger effect is negated, but the victim still suffers the effects of the dinosaur's bull rush attempt. The save DC is Strength-based.

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