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Dinosaur, Ceratosaurus

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Bladelike horns jut from the snout and eye ridges of this toothy, bipedal dinosaur.

Ceratosaurus CR 5

XP 1,600
N Large animal
Init +6; Senses low-light vision, scent; Perception +7

DEFENSE

AC 18, touch 11, flat-footed 16 (+2 Dex, +7 natural, –1 size)
hp 52 (8d8+16)
Fort +8, Ref +8, Will +4
Defensive Abilities ferocity

OFFENSE

Speed 40 ft.
Melee bite +12 (2d6+10 plus trip)
Space 10 ft.; Reach 10 ft.
Special Attacks blood rage

STATISTICS

Str 24, Dex 15, Con 15, Int 2, Wis 11, Cha 10
Base Atk +6; CMB +14; CMD 26
Feats Improved Initiative, Iron Will, Run, Skill Focus (Stealth)
Skills Perception +7, Stealth +12; Racial Modifiers +4 Stealth

SPECIAL ABILITIES

Blood Rage (Ex)

When a ceratosaurus takes damage in combat, on its next turn it can fly into a rage as a free action. It gains +2 Constitution and +2 Strength, but takes a –2 penalty to its AC. The rage lasts as long as the battle or 1 minute, whichever is shorter. It cannot end its rage voluntarily.