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Digmaul

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This muscular, cougarlike cat has fearsome teeth and a thick tail ending in a spiked ball.

Digmaul CR 3

XP 800
N Medium animal
Init +9; Senses low-light vision, scent; Perception +5

DEFENSE

AC 16, touch 15, flat-footed 11 (+5 Dex, +1 natural)
hp 32 (5d8+10)
Fort +6, Ref +9, Will +2

OFFENSE

Speed 30 ft., climb 20 ft.
Melee bite +8 (1d6+4), 2 claws +8 (1d4+4), tail +3 (1d4+2)
Special Attacks ball tail

STATISTICS

Str 18, Dex 20, Con 15, Int 2, Wis 13, Cha 7
Base Atk +3; CMB +7; CMD 22 (26 vs. trip)
Feats Improved Initiative, Skill Focus (Stealth), Weapon Finesse
Skills Acrobatics +9, Climb +12, Perception +5, Stealth +14

SPECIAL ABILITIES

Ball Tail (Ex)

A digmaul has a spiked ball at the end of its tail, which it can use as a secondary natural attack that deals 1d4 points of bludgeoning and piercing damage. The digmaul can substitute a trip or bull rush combat maneuver check for its normal tail attack. Such a combat maneuver check doesn't provoke attacks of opportunity and receives a +4 racial bonus; a digmaul that fails its trip attempt by 10 or more in this way is not tripped.