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Crocodile, Hetkoshu

This enormous black crocodile gapes hungrily with a maw big enough to swallow two armored warriors whole.

Hetkoshu CR 12

XP 19,200
N Gargantuan animal
Init +4; Senses low-light vision; Perception +15

DEFENSE

AC 25, touch 6, flat-footed 25 (+19 natural, –4 size)
hp 172 (15d8+105)
Fort +16, Ref +9, Will +11

OFFENSE

Speed 20 ft., swim 30 ft.
Melee bite +23 (3d6+15/19–20 plus grab), tail slap +17 (4d8+7)
Space 20 ft.; Reach 15 ft.
Special Attacks death roll (3d6+15 plus trip), fast swallow, savage rush, swallow whole (3d6+15 bludgeoning damage, AC 19, 17 hp)

STATISTICS

Str 40, Dex 10, Con 25, Int 1, Wis 18, Cha 7
Base Atk +11; CMB +30; CMD 40 (44 vs. trip)
Feats Improved Critical (bite), Improved Initiative, Iron Will, Power Attack, Run, Skill Focus (Perception), Skill Focus (Stealth), Weapon Focus (bite)
Skills Perception +15, Stealth +11 (+19 in water), Swim +23; Racial Modifiers +4 Perception, +8 Stealth in water
SQ hold breath

SPECIAL ABILITIES

Death Roll (Ex)

Upon making a successful grapple check against a foe of its size or smaller, a hetkoshu deals bite damage to the target and knocks it prone. This does not break the hetkoshu's grapple.

Hold Breath (Ex)

A hetkoshu can hold its breath for 4 rounds per point of Constitution before having to make Constitution checks to continue holding its breath.

Savage Rush (Ex)

For 1 round per minute, a hetkoshu may sprint with devastating speed, increasing its land speed to 40 feet and allowing it to treat non-magical difficult terrain as if it were normal terrain. If it charges during this round, it may attack twice with its bite as its attack action, using the same attack modifier for both attacks.