XP 400
N Medium animal
Init +3; Senses low-light vision, scent; Perception +6
DEFENSE
AC 15, touch 13, flat-footed 12 (+3 Dex, +2 natural)
hp 13 (2d8+4)
Fort +5, Ref +6, Will +1; +4 vs. charm
OFFENSE
Speed 40 ft.
Melee bite +4 (1d6+2 plus trip), claws +4 (1d4+2)
STATISTICS
Str 15, Dex 17, Con 15, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +3; CMD 16 (20 vs. trip)
Feats Weapon Finesse
Skills Perception +6, Stealth +3 (+7 in forests), Survival +1 (+5 tracking by scent); Racial Modifiers +4 to Stealth in forests, +4 to Survival when tracking by scent
SQ sprint
Sprint (Ex)
Once per hour, a cooshee can move ten times its normal speed (400 feet) when it makes a charge attack. |
Lore
Characters with ranks in Knowledge (nature) can learn more about a cooshee. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (name)
DC |
Result |
DC 6 |
Standing four feet tall at the shoulders, this green and brown spotted dog can only be an elven cooshee.
|
DC 11 |
Cooshees are trained guard dogs and will either guard an area or respond to the commands of their elven companion.
|
DC 16 |
Cooshees are good trackers and can sprint into battle far ahead of their companions.
|
DC 21 |
Sometimes a cooshee will be too excitable and sprint headlong into an ambush.
|
Cooshee Companions (Elves and Half-Elves Only)
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Starting Statistics: Size Small; Speed 40 ft., AC +2 natural armor, Attack bite (1d4 plus trip), claws (1d3); Ability Scores Str 11, Dex 19, Con 13, Int 2, Wis 12, Cha 6.; Special Qualities scent
4th-Level Advancement: Size Medium; Attack bite (1d6 plus trip), claws (1d4); Ability Scores +4 Str, –2 Dex, +4 Con; Special Qualities sprint |
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