XP -- DEFENSES
AC 13, touch 12, flat-footed 11 (+2 Dex, +1 natural)
Celestial - Resist Acid, Cold, and Electricity 5 OFFENSE
Speed swim 80 ft. STATISTICS
Str 12 [16], Dex 15, Con 13 [17], Int 2, Wis 13, Cha 6 SPECIAL ABILITIES
Smite evil/good 1/day as a swift action (adds CHA bonus (+0) to attack rolls and damage bonus equal to HD (+2) against evil/good foes; smite persists until target is dead or the celestial/fiendish creature rests). Augment Summoning: Items in brackets [] represent the spell being cast by a character with the Augment Summoning feat. Augment Summoning grants each creature you conjure with any summon spell a +4 enhancement bonus to Strength and Constitution for the duration of the spell that summoned it. |
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