XP -- N Medium celestial/fiendish animal Init +8; Senses darkvision 60 ft., low-light vision, scent; Perception +5 DEFENSES
AC 15, touch 14, flat-footed 11 (+4 Dex, +1 natural)hp 19 [25] (3d8+6) [3d8+12] Fort +5 [+7], Ref +7, Will +2 SR 7 Celestial - Resist Acid, Cold, and Electricity 5 Fiendish - Resist Cold and Fire 5 OFFENSE
Speed 50 ft.; sprintMelee bite +6 [+7] (1d6+3 [1d6+5] plus trip), 2 claws +6 [+7] (1d3+3) [1d3+5] Special Attack Smite evil/good STATISTICS
Str 17 [21], Dex 19, Con 15 [19], Int 2, Wis 12, Cha 6Base Atk +2; CMB +5 [+7]; CMD 19 [21] (23 [25] vs. trip) Feats Improved Initiative, Weapon Finesse Skills Acrobatics +8, Perception +5, Stealth +8 (+12 in tall grass); Racial Modifiers +4 Stealth in tall grass SPECIAL ABILITIES
Sprint (Ex) Once per hour, a cheetah can move at 10 times its normal speed (500 feet) when it makes a charge. Smite evil/good 1/day as a swift action (adds CHA bonus (+0) to attack rolls and damage bonus equal to HD (+3) against evil/good foes; smite persists until target is dead or the celestial/fiendish creature rests). Augment Summoning: Items in brackets [] represent the spell being cast by a character with the Augment Summoning feat. |