Emerging from the open end of a long, conical shell, this huge creature's unblinking eyes peer from above a mass of tentacles.
XP 12,800 DEFENSE AC 25, touch 10, flat-footed 23 (+2 Dex, +15 natural, –2 size) OFFENSE Speed 5 ft., swim 20 ft., jet 90 ft. STATISTICS Str 28, Dex 14, Con 21, Int 2, Wis 17, Cha 5 SPECIAL ABILITIES Enwrap (Ex)A cameroceras can maintain a grapple as a move action, as if it possessed the Greater Grapple feat, but if it does so, it must choose to pin its victim. Pressure Adaptation (Ex)A cameroceras suffers no pressure damage at depths less than 1 mile, even if it is instantaneously moved to a different pressure. Shell (Ex)As a move action, a cameroceras can pull its extremities into its shell along with up to one Medium or two Small or smaller grappled creatures, sealing the shell by sliding a movable “lid” into place. It cannot see, smell, or attack creatures outside its shell as long as it remains in this state, but its natural armor bonus to AC increases by 6 as long as it does. It cannot move except to swim vertically by altering the pressure of internal chambers; it loses its Dexterity bonus to AC against outside foes. A creature that escapes a grapple inside the cameroceras's shell emerges from the shell, which closes behind it. The shell's lid can be forced open with a grapple combat maneuver, attacked from the inside (AC 19), or attacked from the outside with a successful sunder combat maneuver. The shell's lid has hardness 10 and 15 hit points. The cameroceras can emerge from the shell as a free action. Tentacles (Ex)A cameroceras's tentacles all strike as a single primary attack. |