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Boar, Bristle

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The vicious spines surrounding this boar's head are almost as unnerving as the wild look in its eyes.

Bristle Boar CR 3

XP 800
N Medium animal
Init +0; Senses low-light vision; Perception +6

DEFENSE

AC 16, touch 10, flat-footed 16 (+6 natural)
hp 30 (4d8+12)
Fort +7, Ref +6, Will +2
Defensive Abilities ferocity

OFFENSE

Speed 40 ft.
Melee gore +7 (1d8+6 plus spines)

STATISTICS

Str 19, Dex 10, Con 17, Int 2, Wis 13, Cha 4
Base Atk +3; CMB +7; CMD 17
Feats Lightning Reflexes, Power Attack
Skills Acrobatics +5, Perception +6

SPECIAL ABILITIES

Spines (Ex)

Targets of a bristle boar's successful gore attack must succeed at a DC 16 Reflex saving throw to avoid being speared by the dangerously sharp spines around its head and neck. Failure results in 1d4 points of piercing damage as well as 1 point of bleed damage per round for 3 rounds. Bleed damage from multiple spines doesn't stack, but the duration is reset by subsequent attacks.

Magical healing or a successful DC 15 Heal check ends the bleed effect. The save DC is Strength-based.