XP -- N Medium celestial/fiendish animal Init +0; Senses darkvision 60 ft., low-light vision, scent; Perception +6 DEFENSES
AC 14, touch 10, flat-footed 14 (+4 natural)hp 18 [22] (2d8+9) [2d8+13] Fort +6 [+8], Ref +3, Will +1 SR 7 Celestial - Resist Acid, Cold, and Electricity 5 Fiendish - Resist Cold and Fire 5 Defensive Abilities ferocity OFFENSE
Speed 40 ft.Melee gore +4 [+6] (1d8+4) [1d8+7] Special Attack Smite evil/good STATISTICS
Str 17 [21], Dex 10, Con 17 [21], Int 2, Wis 13, Cha 4Base Atk +1; CMB +4 [+6]; CMD 14 [16] (18 [20] vs trip) Feats Toughness Skills Perception +6 SPECIAL ABILITIES
Smite evil/good 1/day
as a swift action (adds CHA bonus (+0) to attack rolls and damage bonus
equal to HD (+2) against evil/good foes; smite persists until target is
dead or the celestial/fiendish creature rests).
Augment Summoning: Items in brackets [] represent the spell being cast by a character with the Augment Summoning feat. |