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Summoned Creature: Boar

Boar CR 2
XP --
N
Medium celestial/fiendish animal
Init +0; Senses darkvision 60 ft., low-light vision, scent; Perception +6
 DEFENSES
AC 14, touch 10, flat-footed 14 (+4 natural)
hp
18 [22] (2d8+9) [2d8+13]
Fort +6 [+8], Ref +3, Will +1
SR 7
Celestial - Resist Acid, Cold, and Electricity 5
Fiendish - Resist Cold and Fire 5

Defensive Abilities
ferocity
 OFFENSE
Speed 40 ft.
Melee
gore +4 [+6] (1d8+4) [1d8+7]
Special Attack  Smite evil/good
 STATISTICS
Str 17 [21], Dex 10, Con 17 [21], Int 2, Wis 13, Cha 4
Base Atk +1; CMB +4 [+6]; CMD 14 [16] (
18 [20] vs trip)
Feats
Toughness
Skills Perception +6
 SPECIAL ABILITIES
Smite evil/good 1/day as a swift action (adds CHA bonus (+0) to attack rolls and damage bonus equal to HD (+2) against evil/good foes; smite persists until target is dead or the celestial/fiendish creature rests).

Augment Summoning: Items in brackets [] represent the spell being cast by a character with the Augment Summoning feat.