XP 600 N Diminutive animal (swarm) Init +2; Senses blindsense 20 ft., low-light vision; Perception +15
DEFENSE
AC 16, touch 16, flat-footed 14 (+2 Dex, +4 size) hp 13 (3d8) Fort +3, Ref +7, Will +3 Defensive Abilities swarm traits; Immune weapon damage
OFFENSE
Speed 5 ft., fly 40 ft. (good) Melee swarm (1d6) Space 10 ft.; Reach 0 ft. Special Attacks distraction (DC 11), wounding
STATISTICS
Str 3, Dex 15, Con 11, Int 2, Wis 14, Cha 4 Base Atk +2; CMB —; CMD — Feats Lightning Reflexes, Skill Focus (Perception) Skills Fly +12, Perception +15; Racial Modifiers +4 Perception when using blindsense SQ swarm traits
SPECIAL ABILITIES
Wounding (Ex)
Any living creature damaged by a bat swarm continues to bleed,
losing 1 hit point per round thereafter. Multiple wounds do not result
in cumulative bleeding loss. The bleeding can be stopped by a DC 10 Heal check or the application of a cure spell or some other healing magic.
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