XP -- N Large celestial/fiendish animal Init +2; Senses blindsense 40 ft., darkvision 60 ft.; Perception +12 DEFENSE
AC 14, touch 11, flat-footed 12 (+2 Dex, +3 natural, -1 size)hp 22 [30] (4d8+4) [4d8+12] Fort +5 [+7], Ref +6, Will +3 SR 7 Celestial - Resist Acid, Cold, and Electricity 5 Fiendish - Resist Cold and Fire 5 OFFENSE
Speed 20 ft., fly 40 ft. (good)Melee bite +5 [+7] (1d8+4) [1d8+7] Special Attack Smite evil/good STATISTICS
Str 17 [21], Dex 15, Con 13 [17], Int 2, Wis 14, Cha 6Base Atk +3; CMB +7 [+9]; CMD 19 [21] Feats Alertness, Stealthy Skills Fly +9, Perception +12, Stealth +4; Racial Modifiers +4 Perception when using blindsense SPECIAL ABILITIES
Smite evil/good 1/day
as a swift action (adds CHA bonus (+0) to attack rolls and damage bonus
equal to HD (+4) against evil/good foes; smite persists until target is
dead or the celestial/fiendish creature rests).
Augment Summoning: Items in brackets [] represent the spell being cast by a character with the Augment Summoning feat. |