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Bat, Dire

This giant, furry bat is nearly the size of an ox, with dark leathery wings that open wider than two men with arms outstretched. 
Dire Bat CR 2

XP 600
N Large animal

Init
+2; Senses  blindsense 40 ft.; Perception +12

 DEFENSE

AC 14, touch 11, flat-footed 12 (+2 Dex, +3 natural, –1 size)
hp
22 (4d8+4)
Fort
+5, Ref +6, Will +3

 OFFENSE

Speed 20 ft., fly 40 ft. (good)
Melee
bite +5 (1d8+4)
Space
10 ft.; Reach 5 ft.

 STATISTICS

Str 17, Dex 15, Con 13, Int 2, Wis 14, Cha 6
Base
Atk +3; CMB +7; CMD 19
Feats
Alertness, Stealthy
Skills
Fly +9, Perception +12, Stealth +4; Racial Modifiers +4 Perception when using blindsense

Dire Bat Companions

Starting Statistics: Size Medium; Speed 20 ft., fly 40 ft. (good); Attack bite (1d6); Ability Scores Str 9, Dex 17, Con 9, Int 2, Wis 14, Cha 6; Special Qualities blindsense 40 ft.

7th-Level Advancement: Size Large; AC +3 natural armor; Attack bite (1d8); Ability Scores Str +8, Dex –2, Con +4.

3rd Party Publisher Options (NwP)

When captured by a monster trainer, dire bats grant the trainer access to gremlin batspawn spells.