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Armadillo

This round, dust-colored creature's snout pokes out of its bony armor shell.

Armadillo CR 1/4

XP 100
N Tiny animal
Init +2; Senses scent; Perception +8

DEFENSE

AC 16, touch 14, flat-footed 14 (+2 Dex, +2 natural, +2 size)
hp 4 (1d8)
Fort +2, Ref +4, Will +1

OFFENSE

Speed 30 ft., burrow 5 ft.
Melee claw +0 (1d2–3)
Space 2-1/2 ft.; Reach 0 ft.

STATISTICS

Str 4, Dex 15, Con 11, Int 2, Wis 12, Cha 9
Base Atk +0; CMB +0; CMD 7 (11 vs. trip)
Feats Skill Focus (Perception)
Skills Perception +8, Swim +1; Racial Modifiers +4 Swim

SPECIAL ABILITIES

Natural Diver (Ex)

Armadillos can hold their breath underwater for up to 6 minutes. Their dense armor naturally causes them to sink; they can inflate their stomachs to counter this, accounting for their racial bonus on Swim checks.

Protective Ball (Ex)

Some armadillos can roll up into a ball, increasing their natural armor bonus to +3 but decreasing their speed to 0.