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Wolf-in-Sheep’s-Clothing (3pp)

Before you stands a grayish-brown tree stump about 3-4 feet in diameter. Sitting atop the tree stump is a small white-furred rabbit.

Wolf-In-Sheep's-Clothing CR 8

XP 4,800
N Medium aberration
Init +4; Senses darkvision 60 ft.; Perception +20 (+24 vision-based checks)


AC 18, touch 10, flat-footed 18 (+8 natural)
hp 93 (11d8+44)
Fort +7, Ref +5, Will +9
Defensive Abilities all-around vision; Immune flanks


Speed 5 ft.
Melee bite +11 (1d6+3), 7 tentacles +10 (1d4+1 plus grab)
Space 5 ft.; Reach 5 ft. (10 ft. with tentacle)
Special Attacks constrict (1d4+3)


The wolf-in-sheep's-clothing uses its lure-growth ability to draw in prey. When a creature moves within 10 feet of the wolf-in-sheep's-clothing, it lashes out with a tentacle. If it hits, it drags the prey to its mouth and bites until the creature dies.


Str 17, Dex 10, Con 19, Int 6, Wis 14, Cha 8
Base Atk +8; CMB +11 (+15 grapple); CMD 21
Feats Alertness, Improved Initiative, Improved Lightning Reflexes, Lightning Reflexes, Multiattack, Weapon Focus (tentacle)
Skills Perception +20 (+24 vision-based checks), Sense Motive +4, Stealth +14 (+22 in forested surroundings); Racial Modifiers +4 Perception for vision-based checks, +8 Stealth in forested surroundings
SQ lure-growth


All-Around Vision (Ex)

The wolf-in-sheep's-clothing's 10-foot long eyestalks allow it to look in any direction, thereby granting it a +4 racial bonus on vision-based Perception skill checks. A wolf-in-sheep's-clothing cannot be flanked.

Lure-Growth (Ex)

A wolf-in-sheep's-clothing can sprout a small furry animal from its stump as a free action. It uses this ability to lure potential prey into range where it then attacks with its tentacles. A creature viewing the lure-growth must succeed on a DC 19 Wisdom check to detect the deception. The check DC is Constitution-based.