This creature is an immense greenish-black thing with intense yellow eyes. It is 30 feet long and a foot thick. The body of the thing is a wormlike mass of pulpy flesh with several gill-like apertures along its length with which it propels itself through the water. The front of the beast has a long trunk similar to that of an elephant. Its skin glistens as if coated with a sheen of oil.
XP 38,400 DEFENSE
AC 18, touch 12, flat-footed 14 (+4 Dex, +6 natural, -2 size) OFFENSE
Speed 40 ft. TACTICSA vorin relies on its poison in combat, hoping to incapacitate an opponent so it can consume the victim at its leisure. It enters combat by spitting poison at any larger opponents first. The vorin tries to remain at a distance, spitting its poison and darting back below the water to slither to another location before rising again. A vorin only enters melee if pressed or if it is unable to escape. STATISTICS
Str 28, Dex 18, Con 23, Int 2, Wis 11, Cha 12 SPECIAL ABILITIESPoison (Ex)Bite or spit—injury or contact; save Fort DC 24; frequency 1/round for 2 rounds; effect 1d6 Dex and paralyzed 1d4 hours; cure 1 save. The save DC is Constitution-based. An opponent struck by a blob of vorin poison spit at them is protected from its effects for a short time by any amount of worn armor—the blob strikes the armor but not the opponent's flesh. The blob of poison seeps through armor in a number of rounds equal to the armor's armor bonus (do not apply any magical bonuses). The blob can be scraped off as a move action. Natural armor does not provide any defense as the poison seeps through the opponent's pores, nor does poison delivered by a vorin's sting have the same delayed effect. Spit (Ex)Once per round a vorin can spit a blob of sticky poison with a sickening odor at a single opponent within 50 feet (no range increment). This requires the vorin to make a successful ranged touch attack. If struck, a target is subjected to the vorin's poison. Water Breathing (Ex)Vorins can breathe underwater indefinitely. | Source
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