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Vilstrak (Tunnel Thug)

This creature is a bipedal man-sized semi-humanoid seemingly carved of stone. It has an insect-like head, long, large arms, and thick, trunklike legs that end in hoof-like feet.

Vilstrak CR 1/2

XP 200
NE Medium aberration
Init +0; Senses darkvision 60 ft.; Perception +7

DEFENSE

AC 18, touch 10, flat-footed 18 (+8 natural)
hp 5 (1d8+1)
Fort +1, Ref +0, Will +2

OFFENSE

Speed 30 ft.
Melee 2 slams +2 (1d4+2)

TACTICS

Vilstraks are peaceful creatures that avoid combat if possible. They do take great joy and pride in robbing those that invade their territory. A favored tactic of the vilstrak is to hide inside the wall of a dungeon corridor and spring out when prey passes nearby.

STATISTICS

Str 15, Dex 11, Con 13, Int 6, Wis 10, Cha 8
Base Atk +0; CMB +2; CMD 12
Feats Skill Focus (Perception)
Skills Perception +7, Stealth +4 (+12 in rocky surroundings); Racial Modifiers +8 Stealth in rocky surroundings
Languages Terran
SQ merge with earth

SPECIAL ABILITIES

Merge with Earth (Su)

A vilstrak can merge with earth or stone at will as a standard action. This ability is similar to a meld into stone spell (CL 12th), except that a vilstrak can see what goes on outside and it can remain merged as long as it desires.